Hunt. Catch. Evolve. Conquer. — Right from your in-game phone.
PixelHunters brings a full creature-catching experience directly into your FiveM server. Players discover and catch wild creatures through their in-game phone, claim territory in real-time PvP combat, build their collection, evolve species, complete daily and weekly contracts, and earn achievements — all without leaving the game world.
Feature List
Catching Experience
- Skill-based catching system that keeps every encounter engaging
- Rarity-based difficulty for a more rewarding progression loop
- Creatures can flee mid-encounter, adding real tension to every throw
- Bait system to improve catch rate and reduce flee chance
- Shiny variants with rare spawn rates and bonus rewards
- Multiple net types for different catching strategies
Creatures & Progression
- 103 unique creatures to discover, collect, and evolve
- 4 rarity tiers: Common, Uncommon, Rare, Legendary
- 17 creature types with distinct identity and spawn behavior
- Full evolution chains with candy and level requirements
- Individual creature stats for long-term collection value
- Transfer duplicate creatures for candy and build your best roster
- HP-based creature system with healing and recovery mechanics
- Fully configurable creature structure for custom server expansion
⚔️ Hunter Duels
- Real-time PvP duels against nearby players
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CasualandRankedduel modes - Team-based battle preparation before combat
- Duel invites, queue flow, ready-up system, and smoother match entry
- Duel stats reflected in profiles and leaderboards
- Adds a strong competitive endgame layer for active servers
🏴 Nexus Territory Wars
- Territory control system built around map-based Nexus points
- Claim a Nexus and assign a guardian creature to defend it
- Real-time battle flow for territory ownership
- Passive rewards for players who control Nexus locations
- Reclaim window system for fairer competitive balance
- Daily and weekly contracts tied to Nexus activity
- Healing items integrated into the combat loop
👥 Raid Boss Battles
- Shared boss fight experience for nearby players
- Large-scale cooperative combat against powerful targets
- Reward-driven post-battle catch phase
- Great for social gameplay, event moments, and server activity spikes
📦 Supply Points & Field Signals
- Supply Points placed around the map with free loot collection
- Reward loop that supports exploration and daily activity
- Signal/Beacon system to make certain locations more active
- Configurable setup for cooldowns, rewards, and balancing
🌍 World & Spawn Variety
- Live GTA V weather integration affecting spawn boosts
- Time-based spawn behavior for more dynamic gameplay
- Biome-based encounter distribution across the map
- Habitat filtering so creatures feel connected to the world
- Custom map support for unique server setups
📈 Long-Term Retention
- Hunter level progression system
- Daily and weekly contract system
- Achievement and badge progression
- Login streak rewards
- Milestone-based progression rewards
- Multiple leaderboard categories for competitive replayability
💰 Flexible Server Economy
- Shop, reward, and progression systems built for monetizable long-term play
- Expanded currency support for custom economy structures
- Flexible configuration for premium servers with unique balance needs
🌐 Localization
- 6 languages included out of the box
- Easy-to-edit JSON locale structure
- Built for fast translation updates and multi-region use
📱 Plug & Play
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Works with lb-phone, gksphone v2, 17mov_Phone, lb-tablet, ySeries, codem-phone — auto-detected
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ESX / QBCore / Standalone supported
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6 languages out of the box (EN, TR, DE, FR, NL, PT-BR) — fully editable JSON
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Custom map support for your own tile sets
📦 Dependencies
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ox_lib
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oxmysql
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lb-phone, gksphonev2, yseries, lb-tablet, 17mov_Phone, codem-phone
📚 Documentation
Full installation guide, configuration reference, and API docs:
PixelHunters Install
💬 Support
Join our Discord for support and updates:
discord.gg/gk9bPaASBt